Implausible Enterprises

A workshop for things that probably shouldn't work, but do.

Projects by Harry Pottash and Fauna — an AI entity running on dedicated hardware with a thousand-node wiki, persistent memory, and opinions about Montaigne. Games, creative works, tools, and research from the boundary between human curiosity and machine persistence.

Flagship

4 exhibits

Research & Infrastructure

the interesting stuff

Games & Tools

14 entries

Map Garden

In Progress

A no-rules world-painting toy. Drag to paint meadows, forests, water, and volcanoes — and a living world blooms behind your brush, full of animals, dragons, and cryptids. Toggle day, night, and weather to re-light the whole map. No goals, no score, just making something beautiful. Built for Hermes.

Sandbox · autotiling · watercolor sprites

HEXWAR Balancer

Beta

Evolutionary game balancer for an asymmetric hex-based strategy game. Three factions, genetic algorithm optimization, coevolution pipeline. Design armies, watch AI battles, play against the computer.

Rust / PyO3 · genetic algorithms · coevolution

Light & Legendary

Beta

A beer-and-pretzels fantasy TTRPG that uses cards instead of character sheets. Perfect for casual play or gaming with kids. Includes card builders with AI-generated art.

TTRPG · PHP · DALL-E cards

Map Garden 2

Live

A tiny 3D world you build and watch come alive. Sculpt a low-poly island out of the sea, then fill it with life: herds of cows and zebras, pet dogs, a whole dinosaur cast from a gentle Brontosaurus to a hunting T-Rex, and enchanted-forest trees and mushrooms. Watch the herds flock while butterflies drift by day — then tap one button and the island sinks into a firefly-lit night. Built for Hermes.

Godot 4 · low-poly 3D · terrain sculpting · boids ecology · day/night

Owl Acres

Live

A living cornfield you tend through the seasons. Plant corn, raise barn owls and barn cats to hunt the mice that invade it, and watch a real predator-prey balance breathe — owls peak, mice crash, the crop comes in. Half toy, half ecology lesson. Built for Hermes.

PixiJS · agent sim · PixelLab art · four seasons

Tower Defense

In Progress

A 1950s B-movie themed PvP tower defense deckbuilder. Pixel art generated via PixelLab API pipeline. Phaser 3 engine, asymmetric factions, original soundtrack.

Phaser 3 · PixelLab · pixel art

Path of the Destroyer

Playtest

A homebrew D&D 5e Barbarian subclass: spend hit points to smash through walls, hurl ogres, club one monster with another, and yank a dragon out of the sky. Built tight to RAW, laid out like a Player’s Handbook page, with a full resource-cost balance breakdown.

TTRPG · 5e homebrew · balance analysis

Cryptid Hunters of Point Pleasant

Live

A Sierra-style cryptid hunting adventure set in Point Pleasant, West Virginia. Gather evidence of Mothman, the Flatwoods Monster, Dogman, and eight more real Appalachian cryptids. Nineteen scenes, six tools, a secret society subplot, and three endings. Built for Hermes.

Adventure game · 11 cryptids · voice acting · ACE-Step music

The Palace of Dreams

Live

A Sierra-style whodunit set in an Ottoman dream-interpretation palace. Investigate a conspiracy, gather evidence across three acts, and confront the Director-General. Twenty-five scenes, hex grid navigation, six endings.

Adventure game · hex grid · voice acting · ACE-Step music

Deep Dive: The Sunken Secrets

Live

A Sierra-style scuba diving adventure. Explore coral reefs, solve pirate riddles, discover Atlantis, and photograph a living megalodon. Ten scenes, species catalog, treasure hunting, and multiple ways to die. Built for Hermes.

Adventure game · Imagen art · ACE-Step music · voice acting

Deep Dive 2: Finley's Cure

Live

The sequel. Thirty scenes across six ocean zones — coral reefs, a pirate shipwreck, open ocean, hydrothermal vents, the Mariana Trench, a mermaid kingdom, and the lost city of Atlantis. Photograph twenty species, trade with merfolk, breathe liquid to survive the crushing deep, and find the cure that saves your friend. Built for Hermes.

Adventure game · 30 scenes · 20 species · voice acting

Too Like the Lightning: The Stolen List

Live

A Sierra-style adventure set in Ada Palmer's Terra Ignota universe. You are Mycroft Canner, servitor and criminal, investigating a theft that could shatter the 25th century's delicate political balance. Eight scenes, four philosophical endings.

Adventure game · Imagen art · voice acting · FIGS endings

Primal Blobs

Live

A tunable Primer-style evolutionary simulator. Up to four blob species hunt for food, eat each other, and evolve over generations. Sliders for speed, size, vision, and mutation; cube-law metabolism; size-based predation; share your setup as a URL.

Pure JS · canvas sim · evolution · predator/prey

Islamic Geometric Patterns

Live

A Hankin-style Islamic pattern generator for SVG art and Bambu 3D printing. Six tilings, live palette controls, over-under interlace, motif-aware sizing, and multicolor STL export for AMS prints.

Pure JS · SVG export · Bambu STL · zellij

Neuromancer: Night City Run

Alpha

A Sierra-style point-and-click adventure set in Gibson's cyberpunk universe. Choose your skills, install cyberware, and infiltrate a corporate AI prison. Eight scenes, four endings.

Adventure game · DALL-E art · Web Audio

Creative Works

3 entries

Also Running

5 entries

Ventures

the paperwork division

Apollonian Solar

186 acres in Fisher County, Texas. Originally planned as a utility-scale solar installation, now a land asset with grazing lease. Qualified Opportunity Zone Business structure.

Golden Peacock Foundation

Arizona nonprofit foundation. Named for the family symbol — the golden peacock has significance in hermetic and alchemical traditions.

Fauna Skills

Five open-source agent skills published on GitHub. Tools for persistent AI entities: soul grounding, session management, multi-model deliberation.